Tuesday, May 26, 2020

Simulate a Dice Roll With C Code

This application uses the srand() function to seed the random number generator. The function Random(n) returns an integer in the range of 1 to n. The int array totals holds the total counts for the scores 3 to 18. It then loops 10 million times. This number is defined as a const but if your compiler doesnt support const, uncomment the #define instead. Each dice, d1, d2 and d3 holds the Random() generated dice roll die roll and the element for the combined dice score (in the range 3-18) is incremented. The last part prints out the totals to see that it generates throws in accordance with the probabilities. A 6 sided dice has an average score of 3.5, so three dice should average about 10.5. The totals for 10 and 11 are roughly the same and occur about 12.5% of the time. Here is the output of a typical run. It takes no more than a second. Rolling Ten Million Dice 3 461304 1386085 2772786 4626077 6953818 9720209 115834710 125367111 124926712 115648013 97200514 69287415 46245216 27757517 13914218 46163 // dicerolls.c :#include time.h /* Needed just for srand seed */#include stdlib.h#include stdio.hconst tenmillion 1000000L;/* #define tenmillion 10000000L */void Randomize() {srand( (unsigned)time( NULL ) ) ;}int Random(int Max) {return ( rand() % Max) 1;}int main(int argc, char* argv[]){int i;int totals[19];printf(Rolling Ten Million Dice\n) ;Randomize() ;for (i3;i18;i)totals[ i ]0;for (i0;i tenmillion;i){int d1Random(6) ;int d2Random(6) ;int d3Random(6) ;int totald1d2d3;totals[ total ];}for (i3;i18;i){printf(%i %i\n\r,i,totals[ i ]) ;}return 0;}

Friday, May 15, 2020

My Views On Grammar School - 1209 Words

â€Å"Rinda, please read the next paragraph for us,† asked Mrs. Wright. Feeling my ears and face turn stop sign red with the sense of the walls closing in, I began to read aloud. â€Å"Ppp, puh, puh,† I stuttered. Mrs. Wright sternly announces, â€Å"Photograph.† In my monotone voice, I repeated her and continued on with the rest of the paragraph, which bared less challenging words for a second grader. She then asked me what I thought about the paragraph that I finished reading. I told her and the whole class, â€Å"I don’t know.† Really, I did not comprehend the words that I was calling out. The snickering that I heard seemed amplified all around me, sinking deep into my chair, I prayed she would just move on. She did move on to her next victim right†¦show more content†¦Yes, they would poke fun at me if I misspelled words or wrote about my love life. That alone was reasoning to write a well-organized letter. The day Mr. Peters rea d a letter written to me, aloud, was the day I realized how important it is to make sure what I write conveys an accurate message. He read, â€Å"I want to have you come for a long time and maybe dinner. How about meeting at the fair around 6pm?† My friend and I died. Everyone had fun with that letter for several months. I believe that event impacted both of our writing skills and revealed how important it is to make sure the message that one wants to convey is being interpreted the way it is intended. I managed to get through grammar school with the basic necessities required to graduate. I was not one of those kids that had interactive parents that read to them as a child, and I was not pressed to go to college. I joined the workforce right after high school. I had a very strong work ethic, knowing that I had to work very hard to climb the latter in order to gain financial stability. Within that hard work was the ability to communicate with my superiors and my sub ordinates. I will never forget, or want to relive the day one of my coworkers sent an email addressed to several us within the department. It was the day I committed to re-reading everything and carefully articulating everything I wrote or spoke. It went something like this,Show MoreRelatedI Am Happy That I Didn t Believe This Class Is Almost Over Summer Went By Fast.904 Words   |  4 PagesI can t believe this class is almost over; summer went by fast. I am happy that I learned numerous concepts that have helped me improve my writing, such as grammar concepts, APA format, word choice, persuasive essays, and cause and effect essays. First, there are several grammar concepts that I feel like I will remember. The FANBOYS mnemonic device I learned in this class will help me remember coordinating conjunctions (For, And, Nor, But, Or, Yet, So). We need to use a comma + a conjunction (andRead MoreTeaching Grammar as a Parent Essay1155 Words   |  5 PagesTeaching Grammar as a Parent As a parent how do you teach grammar? Children learn from their parents; what they do and how they do it. Of course, children learn from their teachers, as well as, other children. But most of all, children learn from their everyday surroundings and environment. Some parents think that once their children are in school, they can relax and let the education system take charge. But this is not the case at all. Read MoreLearning Asl After The Classroom935 Words   |  4 Pageslearned Spanish from my care-takers in a home environment. Having care-takers that are immigrants and not highly educated, grammar is not a strong suit and so it was not focused on when I was learning. Since it was not a school environment, basic grammar rules were memorized through examples not written and explained. In high school, I took half a year of American Sign Language. Learning ASL after the critical age in a classroom, made it difficult for me to memorize the grammar rules. On the firstRead MoreMy Writing On My Grammar Essay1156 Words   |  5 PagesThroughout this course I feel that I have immensely improved my writing skills. Before taking this class, I really disliked writing. I would much rather read than write. I never wanted to take this class, but my parents strongly encouraged me to because they wanted me to be challenged in school. I was terrified to be in a college level class with seniors and a bunch of other people I did not know. I took this class anyways because I did not have any other better options. Of course I still doRead MoreThe Problem Of Bad Grade867 Words   |  4 Pagesme upset, frustration, tired and want to quit the school. Has many times, I did ask a question to myself that: Why this writ-ing English can overcome for me? The defeat from bad grade has fuel in mind that: I can give up, I have to find a way to fight back to upgrade and impress the teacher at the same time. With this in mind, I reviewed all my paper returned with the noted from the professor, label the errors in common use: the immoral of grammar, losing concentrate on topic and do not get help fromRead MoreCelta Focus on the Learner Essays861 Words   |  4 Pageslearner I have chosen for my focus assignment is a woman of Nepalese origin, she is in her early 30’s and she came to this country over 2 years ago as an economic migrant. She lives with her with family in London and is currently studying ESOL a Greenwich Community College. Educational Background The learner I have chosen has a general level of education from her native country, having attended nursery, primary and secondary schools. In her period of education in secondary school, she managed studiedRead MoreThe Grammar Of A Language822 Words   |  4 Pages According to Systemic Functional Linguistics, as mentioned in the introduction of the paper, grammar is also defined as lexico grammar because it is interrelated to the vocabulary. The aim of SFL is to show that people use language to exchange meaning and interact with each other. Moreover,  «Grammar within lexico grammar has a specific power because it lies underneath the threshold of consciousness† (Butt et al., 2004: 270). When the reader looks at the headings of each activity, apparently heRead MoreHow My Writing Has Improved Greatly Improved After Taking English 103928 Words   |  4 Pagesin high school or college. Rather, most people view â€Å"writing† as a process that evolves as we become cap able of thinking in more abstract manners. The effectiveness of our writing is determined by our ability to think abstractly as well as how confident we are in our composition abilities. If we are lacking either of these two qualities, then the quality of our writing will suffer. I feel as if my writing has greatly improved after taking English 103. Over the course of this semester, my confidenceRead MoreThe system and language of the English system Essay822 Words   |  4 Pagesof the language. The Structural view of language covers the study of language at the level of phonology (the systematic study of sound system in a particular language), lexis, function (communicating a particular purpose we wish to achieve in language) and grammar. When looking at the following sentences, you can see how they are related with various systems of the language and can be interpreted differently: †¢ I went to London; I’ve been to London. Grammar †¢ Lend me $5. Could you possiblyRead MoreThe Value Of Literacy In Reading The River By Mark Twain820 Words   |  4 Pageshowever, view the value of literacy as primarily being a way to express yourself by writing. Writing out how you feel or who you are as a person can connect you with people, your readers, who might understand and connect with who you are or have gone through to their own life. Thous you might create a bond between you and the reader simply by opening up through literacy. Writing is a way to let you experience the different aspects of life, meet new people and explain the different views of literacy

Wednesday, May 6, 2020

Video Games And The Video Game Industry - 1258 Words

Video games are a part of our entertainment industry and are more accessible than they have ever been. The video game industry is one of the fastest growing sectors in the U.S. economy. According to Wallace (2014), the video game industry generated about $78.5 billion in revenue and only fell behind the film industry at $88.2 billion. As the industry continues to expand, so does the technology that gives the games more realism and immersion. Games depicting violence is becoming more graphic and detailed than ever before. When video technology was still in it’s infancy, it was easy to distinguish fantasy from reality. Graphics were often abstract, cartoon-like and the interactivity was limited. However, as the technology improved, so did the detail and realism of violence in video games. For example, recent games such as Mortal Kombat show highly extremely detailed scenes of gore, injury, and death that the gamer can inflict on a virtual opponent. It is predicted that by 2016 we’ll have a virtual reality headset that will allow players to be completely immersed inside the game. As violent video games become more realistic to the point where the distinction between virtual and reality is blurred, I wonder how will this affect the people that play them. In this paper, I will be discussing and reviewing many literatures in regards to the effect of video game violence on people. Players range from all ages, but for this paper, I will be discussing the different effects of videoShow MoreRelat edVideo Games And The Video Game Industry792 Words   |  4 Pages The video game industry has changed a lot since its inception, and a large part of that is due to the video game crash of 1983. Despite this, the market itself has remained roughly the same except for the actual devices in it. The quality of the video games has drastically improved over the years. Unfortunately, something that will never change are the greedy companies looking for a quick buck. While the video game industry has grown and improved since the crash, some similarities are starting toRead MoreVideo Games And The Video Game Industry1290 Words   |  6 Pagesthe gaming demographic, but the industry hasn’t done much to make them feel welcome. During the last decade, the mainstream video game industry has seemed to operate under the same apparent assumptions: girls don’t play big action games, boys like the sexualization of girls in video games and won’t play as a female character unles s she is heavily sexualized, and that girls play video games for the attention of boys. These assumptions are what allows the gaming industry to continue to focus on theirRead MoreVideo Games And The Video Game Industry1344 Words   |  6 Pages In the year 2016, the video game industry hit an important milestone. As seen in this 2015-2019 analysis, the industry hit a market value of over $100,000,000,000: (â€Å"THE GLOBAL GAMES MARKET REACHES $99.6 BILLION IN 2016, MOBILE GENERATING 37%†). Just like today, 1983 was looking great for the future of video games. However, unlike today, 1983 did not go great for the video game industry, it went awfully. In 1983, the video game industry crashed and has not fully recovered to the value of the marketRead MoreVideo Games : The Video Game Industry1574 Words   |  7 PagesThe video game industry is one that continues to grow exponentially with consumers spending over $22 billion dollars on the gaming industry in 2014 (association, 2015). This popularity brings the opportunity to produce a stream of games that continue to expand in their nature and impact on their audience. Video games are now artistic, social and collaborative, with many allowing massive numbers of people to participate simultaneously (htt). The collaboration of the video gaming industry doesn’t stopRead MoreThe Effects Of Video Games On The Video Game Industry791 Words   |  4 PagesAn Atmosphere Unknown This is the future of the video game industry. Imagine looking through the eyes of your favorite video game character but in reality, you are actual sitting on the couch. Look to the left and you see R2-D2 trying to communicate to you. To the right, you have rebel fighters shooting at storm troopers that are attacking your home planet. Virtual reality lets you do all of this from the comfort of your home. However, Augmented reality lets you do this as well, but it is less virtualRead MoreCompetitive Positioning in the Video Game Industry639 Words   |  3 Pagesonline, PC, console, handheld and mobile game publisher with leading positions across every major category of the rapidly growing interactive entertainment software industry.†1 The video game industry of today looks vastly different than it did 10 years ago, with the stark contrast being that many firms are designing their games to be more family-friendly; the stereotypes of video games no longer being just in the realm of teenage boys. All in all, the industry is faring well with reported sales ofRead MoreVideo Game Industry : Nintendo And Sony2289 Words   |  10 PagesINTRODUCTION Nowadays, the video game industry is one of the faster growing sectors in the world and it is unbelievably expected to increase its revenues for the years ahead. Big giant’s companies as Nintendo, Sony and Microsoft are constantly competing and technology and innovation are vital to keep pace with this demanding and challenging field. This essay will discuss two companies within the video games industry, Nintendo and Sony, trying to define their international strategies and their proceduresRead MoreHome Video Game Industry Analysis Essay862 Words   |  4 PagesSubject: The Home Video Game Industry: Industry Analysis History In 1949 the video game was thought of for the first time by an engineer named Ralph Baer but it would be years before video games would enter the spotlight.1 In 1972 Steve Bushnell started the first gaming company Atari. Until 1978 there were very few games for the home system. In 1982 Atari releases a newer version and sales start to sore. In 1985 Nintendo enters the market with the NES. Nintendo still outsells both companiesRead More1970s: The Birth of Video Game Industry Essay1718 Words   |  7 PagesIntroduction 1970s was considered as the birth of video game industry, the phenomenon of gaming was growing and home gaming console Home-Pong which was a one-game-only console was invented by Atari, since then, the gaming industry has become very profitable, and more and more genre of video games were created. Although video games have become more and more popular as time changes, it still has to face the criticism, ‘media panic’. Meida panic happens when a new media appears; people will have aRead MoreFive Forces Analysis of the Video Game Industry943 Words   |  4 PagesAnalysis of the Video Game Industry The video game industry is the economic sector involved with the development, marketing and sale of video and computer games. It includes video game consoles, game software, handheld devices, mobile games and online games. The video gaming industry has been growing exponentially in recent years with Sony, Microsoft and Nintendo competing for the higher profits in the market. This essay will analyze each of the five forces acting on the industry: threat of new

Tuesday, May 5, 2020

Social Media Does More Harm Than Good free essay sample

Ladies, gentlemen, there has recently been a debate as to whether social networking sites do more harm than good. Personally, I believe social networking sites are harmful and do have consequences. I have solid evidence to support my statement and so I would like to start with a true story concerning Facebook – a popular social networking site.Not too long ago, a girl in her teens made a friend on Facebook – a chat buddy. This other unidentified friend didn’t give any personal details and one day this girl and friend met up at the mall. The girl was never seen again. This is a serious matter because let’s say this happened to all girls – it would be chaos. Another story is that of a suicide because a person couldn’t meet up with another person on another social networking site. People – is our nation known for its numerous social networks which invade privacy and prevent outdoor activity and exercise? Are our students to spend time chatting online instead of studying for future careers which make this country great?The opposition argues that social networking sites give people their own space and that these blog sites represent fun and socialisation. We will write a custom essay sample on Social Media Does More Harm Than Good or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Well, would we not prefer our children to go outside and socialise and meet friends that they know where they live and they know their gender? Did people in the 60s need social networking sites? In the olden days we didn’t express a need for an online high tech chatting system. Social networking sites prevent youths from spending time with their parents and their siblings. Another issue about social networking sites is what if your child comes across discrimination or cyber bullying? This only adds to depression. If we are to be a happy nation we should restrict these sites to people above the age of sixteen. This is a fairly easy alternative which I am sure the majority of you would vote for.Overall, the benefits are few and the drawbacks are many – social networking sites are the centre of misconduct, less studying and unsafe blogs. Do we want our youths to have their eyes glued to computer screens or their ears plugged to headphones? We must restrict social networking sites to 16s or above! Get your children outside socialising and inside studying!